M.Taylor Artings

5 notes

I am ridiculously excited about Monsters & Monocles being developed by Ryan Evans and Craig Sharpe, the folks at Retro Dreamer.
Last friday they posted a new player controlled character by the name of Lady Cannonhail by Craig Sharpe and it set my imagination on fire.
I just couldn’t not draw her and I may have to keep doing it as they pump out more characters.Monster & Monocles looks so amazing, I just want to throw my money at them.But I can’t yet, so they’re getting fanart.
More Monster & Monocles stuff:Tumblr PageWebsiteTwitter

I am ridiculously excited about Monsters & Monocles being developed by Ryan Evans and Craig Sharpe, the folks at Retro Dreamer.

Last friday they posted a new player controlled character by the name of Lady Cannonhail by Craig Sharpe and it set my imagination on fire.

I just couldn’t not draw her and I may have to keep doing it as they pump out more characters.

Monster & Monocles looks so amazing, I just want to throw my money at them.
But I can’t yet, so they’re getting fanart.

More Monster & Monocles stuff:
Tumblr Page
Website
Twitter

Filed under Monster & Monocles Lady Cannonhail Retro Dreamer tearascal artists on tumblr M.Taylor Artings

12,387 notes

grizandnorm:

Tuesday Tips SUPER WEEK - FeetI don’t often have to draw bare feet, unless I’m doing Life Drawing. When storyboarding, the focus is generally not on the feet. They also are usually covered (shoes, socks), or just not shown on screen that much. Nonetheless, it’s important to understand their functionality and general appeal. Keep details to a minimum, unless the character uses its bare feet to grasp things or do things with them most humans don’t. The best example of pushing feet to an extreme degree of functionality would be Disney’s Tarzan (one of my all time favorite). Other than that, don’t draw too much attention to them, but find appeal in its shapes.Norm

grizandnorm:

Tuesday Tips SUPER WEEK - Feet

I don’t often have to draw bare feet, unless I’m doing Life Drawing. When storyboarding, the focus is generally not on the feet. They also are usually covered (shoes, socks), or just not shown on screen that much. Nonetheless, it’s important to understand their functionality and general appeal. Keep details to a minimum, unless the character uses its bare feet to grasp things or do things with them most humans don’t. The best example of pushing feet to an extreme degree of functionality would be Disney’s Tarzan (one of my all time favorite). Other than that, don’t draw too much attention to them, but find appeal in its shapes.

Norm

(via giancarlovolpe)

Filed under reference

11,964 notes

grizandnorm:

Tuesday Tips SUPER WEEK - HandsThis is the first post about hands. Other posts about hands in the future will cover “hands in relationship to the body”, “different characters, different hands”, “expressive hands” and “hands touching things”. If you have suggestions for Tuesday Tips, write me a personal message.Norm

grizandnorm:

Tuesday Tips SUPER WEEK - Hands

This is the first post about hands. Other posts about hands in the future will cover “hands in relationship to the body”, “different characters, different hands”, “expressive hands” and “hands touching things”. If you have suggestions for Tuesday Tips, write me a personal message.

Norm

(via giancarlovolpe)

Filed under reference